/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2011 Sandro Santilli * Copyright (C) 2005-2006 Refractions Research Inc. * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: geomgraph/GeometryGraph.java r428 (JTS-1.12+) * **********************************************************************/ #ifndef GEOS_GEOMGRAPH_GEOMETRYGRAPH_H #define GEOS_GEOMGRAPH_GEOMETRYGRAPH_H #include #include #include #include #include #include // for auto_ptr #include #include // for LineStringLT #include #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable: 4251) // warning C4251: needs to have dll-interface to be used by clients of class #endif // Forward declarations namespace geos { namespace geom { class LineString; class LinearRing; class Polygon; class Geometry; class GeometryCollection; class Point; class Envelope; } namespace algorithm { class LineIntersector; class BoundaryNodeRule; } namespace geomgraph { class Edge; class Node; namespace index { class SegmentIntersector; class EdgeSetIntersector; } } } namespace geos { namespace geomgraph { // geos.geomgraph /** * A GeometryGraph is a graph that models a given Geometry */ class GEOS_DLL GeometryGraph: public PlanarGraph { using PlanarGraph::add; using PlanarGraph::findEdge; private: const geom::Geometry* parentGeom; /** * The lineEdgeMap is a map of the linestring components of the * parentGeometry to the edges which are derived from them. * This is used to efficiently perform findEdge queries * * Following the above description there's no need to * compare LineStrings other then by pointer value. */ //std::map lineEdgeMap; std::map lineEdgeMap; /** * If this flag is true, the Boundary Determination Rule will * used when deciding whether nodes are in the boundary or not */ bool useBoundaryDeterminationRule; const algorithm::BoundaryNodeRule& boundaryNodeRule; /** * the index of this geometry as an argument to a spatial function * (used for labelling) */ int argIndex; /// Cache for fast responses to getBoundaryPoints std::auto_ptr< geom::CoordinateSequence > boundaryPoints; std::auto_ptr< std::vector > boundaryNodes; bool hasTooFewPointsVar; geom::Coordinate invalidPoint; /// Allocates a new EdgeSetIntersector. Remember to delete it! index::EdgeSetIntersector* createEdgeSetIntersector(); void add(const geom::Geometry *g); // throw(UnsupportedOperationException); void addCollection(const geom::GeometryCollection *gc); void addPoint(const geom::Point *p); void addPolygonRing(const geom::LinearRing *lr, int cwLeft, int cwRight); void addPolygon(const geom::Polygon *p); void addLineString(const geom::LineString *line); void insertPoint(int argIndex, const geom::Coordinate& coord, int onLocation); /** \brief * Adds candidate boundary points using the current * algorithm::BoundaryNodeRule. * * This is used to add the boundary * points of dim-1 geometries (Curves/MultiCurves). */ void insertBoundaryPoint(int argIndex, const geom::Coordinate& coord); void addSelfIntersectionNodes(int argIndex); /** \brief * Add a node for a self-intersection. * * If the node is a potential boundary node (e.g. came from an edge * which is a boundary) then insert it as a potential boundary node. * Otherwise, just add it as a regular node. */ void addSelfIntersectionNode(int argIndex, const geom::Coordinate& coord, int loc); // Declare type as noncopyable GeometryGraph(const GeometryGraph& other); GeometryGraph& operator=(const GeometryGraph& rhs); public: static bool isInBoundary(int boundaryCount); static int determineBoundary(int boundaryCount); static int determineBoundary( const algorithm::BoundaryNodeRule& boundaryNodeRule, int boundaryCount); GeometryGraph(); GeometryGraph(int newArgIndex, const geom::Geometry *newParentGeom); GeometryGraph(int newArgIndex, const geom::Geometry *newParentGeom, const algorithm::BoundaryNodeRule& boundaryNodeRule); virtual ~GeometryGraph(); const geom::Geometry* getGeometry(); /// Returned object is owned by this GeometryGraph std::vector* getBoundaryNodes(); void getBoundaryNodes(std::vector&bdyNodes); /// Returned object is owned by this GeometryGraph geom::CoordinateSequence* getBoundaryPoints(); Edge* findEdge(const geom::LineString *line); void computeSplitEdges(std::vector *edgelist); void addEdge(Edge *e); void addPoint(geom::Coordinate& pt); /** * \brief * Compute self-nodes, taking advantage of the Geometry type to * minimize the number of intersection tests. (E.g. rings are * not tested for self-intersection, since * they are assumed to be valid). * * @param li the LineIntersector to use * * @param computeRingSelfNodes if , intersection checks are * optimized to not test rings for self-intersection * * @return the SegmentIntersector used, containing information about * the intersections found */ index::SegmentIntersector* computeSelfNodes( algorithm::LineIntersector *li, bool computeRingSelfNodes, const geom::Envelope *env=0) { return computeSelfNodes(*li, computeRingSelfNodes, env); } index::SegmentIntersector* computeSelfNodes( algorithm::LineIntersector *li, bool computeRingSelfNodes, bool isDoneIfProperInt, const geom::Envelope *env=0) { return computeSelfNodes(*li, computeRingSelfNodes, isDoneIfProperInt, env); } // Quick inline calling the function above, the above should probably // be deprecated. index::SegmentIntersector* computeSelfNodes( algorithm::LineIntersector& li, bool computeRingSelfNodes, const geom::Envelope *env=0); index::SegmentIntersector* computeSelfNodes( algorithm::LineIntersector& li, bool computeRingSelfNodes, bool isDoneIfProperInt, const geom::Envelope *env=0); index::SegmentIntersector* computeEdgeIntersections(GeometryGraph *g, algorithm::LineIntersector *li, bool includeProper, const geom::Envelope *env=0); std::vector *getEdges(); bool hasTooFewPoints(); const geom::Coordinate& getInvalidPoint(); const algorithm::BoundaryNodeRule& getBoundaryNodeRule() const { return boundaryNodeRule; } }; } // namespace geos.geomgraph } // namespace geos #ifdef _MSC_VER #pragma warning(pop) #endif #ifdef GEOS_INLINE # include "geos/geomgraph/GeometryGraph.inl" #endif #endif // ifndef GEOS_GEOMGRAPH_GEOMETRYGRAPH_H